![]() ![]() For the original game, there's a claim of 40-50% improvement. I have a feeling (unsubstantiated) that large quantities of cache will benefit Cities: Skylines 2 massively. My mind wants to adventure a few places, but going there purely in speculation. Yeah, but if local system is crippled so much with simulation, imagine what kind of compute clusters they'd have to be running "in the cloud" to power the play of hundreds of thousands of players? So if you're thinking of picking up this game, dont expect to play it on anything other than low-medium if you want anything other than a slideshow if you're running anything higher than 1080p Unfortunately they know about this, but their management don't care and are making them ship it regardless, the epitome of "release now fix later", but given how badly CS1 still runs, don't hold out too much hope for amazing optimizations to come out any time soonĪnother video from City Planer Plays took figures on fps at different population levels at 4k with a 7950x3d and 4090
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